@InProceedings{SouzaAlmMolJrGui:2016:GaGeVi,
author = "Souza, Renato Augusto de and Almeida, Raquel Pereira de and
Moldovan, Arghir-Nicolae and Jr. , Zenilton Kleber G. do
Patrocinio and Guimaraes, Silvio Jamil F.",
affiliation = "{Audio-Visual Information Proc. Lab. (VIPLAB) - Computer Science
Department -- ICEI -- PUC Minas} and {Audio-Visual Information
Proc. Lab. (VIPLAB) - Computer Science Department -- ICEI -- PUC
Minas} and School of Computing, National College of Ireland,
Dublin, Ireland and {Audio-Visual Information Proc. Lab. (VIPLAB)
- Computer Science Department -- ICEI -- PUC Minas} and
{Audio-Visual Information Proc. Lab. (VIPLAB) - Computer Science
Department -- ICEI -- PUC Minas}",
title = "Gameplay genre video classification by using mid-level video
representation",
booktitle = "Proceedings...",
year = "2016",
editor = "Aliaga, Daniel G. and Davis, Larry S. and Farias, Ricardo C. and
Fernandes, Leandro A. F. and Gibson, Stuart J. and Giraldi, Gilson
A. and Gois, Jo{\~a}o Paulo and Maciel, Anderson and Menotti,
David and Miranda, Paulo A. V. and Musse, Soraia and Namikawa,
Laercio and Pamplona, Mauricio and Papa, Jo{\~a}o Paulo and
Santos, Jefersson dos and Schwartz, William Robson and Thomaz,
Carlos E.",
organization = "Conference on Graphics, Patterns and Images, 29. (SIBGRAPI)",
publisher = "IEEE Computer Society´s Conference Publishing Services",
address = "Los Alamitos",
keywords = "Gameplay videos, gameplay genre video classification, mid-level
video representation, BossaNova video descriptor.",
abstract = "As video gameplay recording and streaming is becoming very popular
on the Internet, there is an increasing need for automatic
classification solutions to help service providers with indexing
the huge amount of content and users with finding relevant
content. The automatic classification of gameplay videos into
specific genres is not a trivial task due to their high content
diversity. This paper address the problem of classifying video
gameplay recordings into different genres by using mid-level video
representation based on the BossaNova descriptor. The paper also
proposes a public dataset called GameGenre containing 700 gameplay
videos groped into 7 genres. The results from experimental testing
show up to 89% classification accuracy when the gameplay videos
are described by BossaNova descriptor using BinBoost as low-level
image descriptor.",
conference-location = "S{\~a}o Jos{\'e} dos Campos, SP, Brazil",
conference-year = "4-7 Oct. 2016",
doi = "10.1109/SIBGRAPI.2016.034",
url = "http://dx.doi.org/10.1109/SIBGRAPI.2016.034",
language = "en",
ibi = "8JMKD3MGPAW/3M5KBQB",
url = "http://urlib.net/ibi/8JMKD3MGPAW/3M5KBQB",
targetfile = "PID4373567.pdf",
urlaccessdate = "2024, May 03"
}